News
Release notes and project updates. Detailed changes are in the changelog.
Live build sessions
Start the editor with
GAMECRAFT_LIVE_DIRset and it runs the commands written to a file in that folder: creating projects, objects, materials and scripts, saving and playing. Each command goes through the normal editor actions and can be undone. The Neon City demo shows what it can do.GameCraft 0.3
The largest release so far. It adds Unity project import and the UnityEngine and UnityEditor compatibility layers, post-processing, reflection and light probes, baked lighting, Shader Graph, LOD and occlusion culling, Timeline, virtual cameras, GPU particles, mesh editing, animation rigging, and export to Windows, Linux, Web, Android and OpenXR. It also adds a package registry, Addressables, an audio mixer, multiplayer and localization.
GameCraft 0.2
Physics joints, a character controller, 2D physics, skeletal animation, glTF, OBJ and FBX import, terrain, navigation, packages and a profiler.
GameCraft 0.1
The first version: the engine, the editor, C# scripting and game export.