Roadmap
What is finished, what we are working on next, and what is waiting on outside partners. Suggestions are welcome in the issue tracker.
- In progress
Polish
- Rich text, scroll bars and world-space UI canvases
- More particle modules, including sub-emitters
- Blending between Timeline clips
- 2D lights and gamepad vibration
- In progress
Automation
- Live build sessions that keep running when the editor window is hidden
- Scripted scene pipelines
- Planned
Releases
- Signed and notarized macOS builds
- Signed Windows builds
- Automatic updates
- Planned
Community
- A public package registry
- Sample game templates
- Waiting on partners
iOS
- Requires Xcode with the iOS SDK and an Apple Developer account
- Waiting on partners
Consoles
- Requires acceptance into the PlayStation, Xbox and Nintendo developer programmes
- Xbox is the most likely first target, since it uses DirectX 12
- Done
0.3
- Unity project import and compatibility layers
- Post-processing, global illumination and Shader Graph
- Timeline, virtual cameras, GPU particles, mesh editing and rigging
- Windows, Linux, Web, Android and OpenXR export
- Package registry, Addressables, audio mixer, multiplayer and localization